Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Sunday, March 11, 2018

The 3D Hook Question

I was asked another "hook" question again, in regards to 3D modeling.

The trick is to not use n-gons (where n > 4) in your model. The best practice still is to use 4-sided polygons only.


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