Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Thursday, December 20, 2018

One of my Traveller Characters

One of my Traveller characters that I use in Vue and modo scene renders on occasion. She's a Poser 6 design.


Saturday, December 8, 2018

My First 3D Model

One of the very first 3D models I ever made. It was created during my time learning Amapi 7 Designer, Amapi 7.5 Pro, and Moi3D. I had several versions of this guy on my old drives back in the day. I don't remember if I ever finished it or not, or what modeling software I last tested while making edits to this model?

Anyway, here is a front and back.




Saturday, December 1, 2018

Updated Free Trader Model

This is version 2 of my Free Trader model. I gave it a scratched white paint job as a base to lay other details over, using 3D-Coat. It will probably be rendered in Vue Infinite with flames and smoke trails added to it. We will see how it all looks in space.


Monday, May 28, 2018

Lo-Res Modeling


I just noticed how lo-res this model was without its paint job. But it's good enough for medium shots.

Friday, March 16, 2018

Like a Glove


Installed the refurbed engines. They just barely fit.

Rendered in Vue 9.5 Infinite.

Starship Engines


This is a draft design of the engines for my Free Trader model.

Modeled in Amapi 7.51 Pro.
Textured in 3D-Coat 4.8.10.

Sunday, March 11, 2018

The 3D Hook Question

I was asked another "hook" question again, in regards to 3D modeling.

The trick is to not use n-gons (where n > 4) in your model. The best practice still is to use 4-sided polygons only.


A Re-Textured Traveller Free Trader Model


Re-textured my Free Trader model, and gave it some scraped-up marks using 3D-Coat 4.8.10, I think. This was rendered in Vue 9.5 Infinite, with some lens glare enabled.